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Terrain mipmap adjust


YouGroove
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The textures become really blurry after some distance, and look like super simple non detailled textures, so i would want them to be detailled instead and not mipmapped or at further distance, specially for a PC game.

 

It would be great to have terrain mip mapping slider adjustment.

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There's actually an undocumented command in the terrain class for this. See the header if you want to dabble.

 

The OpenGL 4 renderer will use 2048x2048 clipmaps, which look a lot better. The OpenGL 2 renderer is meant to be a fallback that runs everywhere.

My job is to make tools you love, with the features you want, and performance you can't live without.

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