cassius Posted September 12, 2013 Share Posted September 12, 2013 Can someone explain the significance of the values in build navmesh and why they might be changed? Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
gamecreator Posted September 12, 2013 Share Posted September 12, 2013 There should be documentation for this. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 12, 2013 Share Posted September 12, 2013 Since terrain is added, the navmesh is no longer being updated realtime since it will costs to much performance. There are also several new commands that lets you build the navmesh on runtime. see this blog post for all the details: http://www.leadwerks.com/werkspace/blog/1/entry-1133-leadwerks-30-terrain-update-now-available/ 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted September 15, 2013 Share Posted September 15, 2013 Since terrain is added, the navmesh is no longer being updated realtime since it will costs to much performance. There are also several new commands that lets you build the navmesh on runtime. see this blog post for all the details: http://www.leadwerks.com/werkspace/blog/1/entry-1133-leadwerks-30-terrain-update-now-available/ All this is true, but not the question the OP is asking. Here Mikko himself explains Recast settings in his blog: http://digestingduck.blogspot.com/2009/08/recast-settings-uncovered.html Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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