tjheldna Posted September 13, 2013 Share Posted September 13, 2013 Ive just had a look at the OSX publish option and had a query. When published under OSX a folder is created with your .app inside and all the game files loose in the same folder. Is it at all possible to get all game files nice and neat inside the .app file so your .app file can go directly into Applications? Cheers! Quote Link to comment Share on other sites More sharing options...
Josh Posted September 13, 2013 Share Posted September 13, 2013 Add this line to the beginning of your program: FileSystem::SetDir("MyGame.app/Contents/MacOS") Or something like that. I forget the path for resources, but there is one. The reason Leadwerks does not do this automatically is because Leadwerks does not attempt to control your code. If the project behaved differently when it was being run in development and when it was being run by the end user, that would be problematic. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtreampb Posted September 14, 2013 Share Posted September 14, 2013 the full path for mac resources is mygame.app/contents/resources Quote bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
Lunarovich Posted August 13, 2015 Share Posted August 13, 2015 Sorry to bump this up, but I can't find nowhere a clear answer to this question: Is it possible to publish a game for Mac OS X at the moment? As far as I can see, it was possible to do it before. But can I do it now, with a current LE version? Quote Link to comment Share on other sites More sharing options...
reepblue Posted August 13, 2015 Share Posted August 13, 2015 Most likely not, I would just wait until it's officially supported before thinking about building for OSX. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Lunarovich Posted August 13, 2015 Share Posted August 13, 2015 Thanks. Since OSX consumes a large part of the market, it would be a wise decision to add an export as soon as possible. Quote Link to comment Share on other sites More sharing options...
tjheldna Posted August 13, 2015 Author Share Posted August 13, 2015 In 3.0 it was possible but was removed around the time mobile devices were not supported anymore. It was really nice working on it in OSX, and personally I would prefer this over linux support any day. There has been mention it will be back, so I guess it's a question of when? Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 14, 2015 Share Posted August 14, 2015 Since OSX consumes a large part of the market, it would be a wise decision to add an export as soon as possible. Agree its a larger market than linux and would have made more sense to branch into if just comparing linux vs osx market shares with no regard to graphic cards, drivers, etc... but to say its a 'large part of the market' might be stretching it. To me, the other platforms just means Josh would be spending a lot of time and effort on problems singular to linux/osx that will not benefit the vast majority of his users. But typically this just means Josh will end up doing it at some point then regret it later. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Lunarovich Posted August 14, 2015 Share Posted August 14, 2015 You got right. I am kind of stupefied by this data: Quote Link to comment Share on other sites More sharing options...
reepblue Posted August 14, 2015 Share Posted August 14, 2015 I think amount of linux users will go up once Steam Machines and Steam Links release with the SteamOS out of beta. No matter what, if Leadwerks runs on all (the big ones) three PC operating systems, anyone with an OpenGL4 card can purchase the editor and play our games; and that's really neat. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Thirsty Panther Posted August 14, 2015 Share Posted August 14, 2015 You got right. I am kind of stupefied by this data: Amazing still 3% using windows XP. Quote Link to comment Share on other sites More sharing options...
Genebris Posted August 14, 2015 Share Posted August 14, 2015 Amazing still 3% using windows XP. Why not? I switched to 7 a year ago only because of Leadwerks and never really had any other reason not to keep using XP. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.