YouGroove Posted September 14, 2013 Share Posted September 14, 2013 i have two simple diffuse textures without normal map. In close view all is ok : When camera is more far and in log distance view the texture is like Zoomed and mixed with non zoomed texture, that's super weird : you can see it's like the texture si super Zoomed and uses non zoomed version as some mask or pattern. What is going on ? Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted September 14, 2013 Author Share Posted September 14, 2013 A better view resuming the problem : In long range , the terrain texture is zoomed a lot than mixed with the same texture at normal scale. Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted September 14, 2013 Share Posted September 14, 2013 It's actually a feature. This makes it so far away terrain isn't as repetitive. You can alter this behavior by modifying the shader "Shaders/Terrain/clipmap.shader". Link to comment Share on other sites More sharing options...
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