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Deleting Entity with velociy


tjheldna
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Hi Since todays latest terrain update I'm getting crashes in my projectile class which didn't happen before. The crashes are occurring during the physics update I believe.

 

The crash is only occurring when trying to release an Entity with a Rigid Body and a mass and velocity set aka a projectile. If the entities velociy is set to 0 the crash doesn't occur when released.

 

The entity is released after world->Render();

 

Here is a screen of the call stack....

 

 

 

 

If you need I can create a project demonstrating, but that will have to wait till tomorrow. I just thought I'd give a heads up if it's something simple.

 

Cheers!

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This is an area that would not surprise me if a bug existed, due to some internal updates.

 

I've been doing some work under the hood to simplify the physics system, that will result in better long-term stability. The engine has had problems revolving around my multithreading system.

My job is to make tools you love, with the features you want, and performance you can't live without.

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