Rick Posted September 16, 2013 Share Posted September 16, 2013 I remember that triggers only fire collisions when the character/object was moving. When are we going to get continous trigger collision along with enter and leave? This is generally how trigger collisions work. They have an OnEnter, OnCollide, and OnLeave. Can we please get these? This is very important for gameplay features and when I start thinking of things for the contest these features keep coming up as missing in my plans. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 16, 2013 Share Posted September 16, 2013 This should occur every single physics update. The trigger will keep the entity awake and keep firing until it stops colliding. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted September 16, 2013 Author Share Posted September 16, 2013 I'll have to run my test again. It wasn't before. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 16, 2013 Share Posted September 16, 2013 Yes, this was something I did fairly recently. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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