YouGroove Posted September 17, 2013 Share Posted September 17, 2013 After BSP, now a look at model based level making. A simple and good example : Tomb Raider thread from polycount http://www.polycount.com/forum/showthread.php?t=119045 There are super tips, like using Zbrush and retopo to make golobal moutains and cliffs, as this is not terrain system based. Well the texture use, and lot lot of reusable and modular stuff, just look awesome and allowed ot make levels faster. The result is just top. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Naughty Alien Posted September 19, 2013 Share Posted September 19, 2013 BSP existed as a way to optimize and speed up rendering/collision in older generation engines/GPU's by utilizing CPU's partly on BSP side..very efficient 10 years ago, but on modern hardware is, mildly spoken, obsolete..BSP is still faster if you want to do raytracing or something along these lines, but its far less flexible in any aspect of asset production, and even less standardized for that matter(if you need media from various artists, it may be a nightmare to work with).. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted September 19, 2013 Share Posted September 19, 2013 CSG modeling isn't the best for advanced artists, but it allows those of us who aren't expert modelers to quickly sketch out a map. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Naughty Alien Posted September 19, 2013 Share Posted September 19, 2013 ..while it is very friendly for non experienced modelers or artists, it is also very tightly connected to specific engine using it..that leaves very very narrow space if project need to be moved to other platform, practically, it cant coexist with anything else out there, and that is for sure risk for developer, as no flexibility exists at all.. 2 Quote Link to comment Share on other sites More sharing options...
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