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Editor warnings


Rick
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I still don't have my PC back but on my mac when the editor loads I see these warnings and curious if it's because of my mac's gfx card or if everyone is seeing them?

 

Loading shader "/Applications/Leadwerks/Projects/Test/Shaders/Editor/terraintool.shader"...

WARNING: Could not find vertex shader attribute 'vertex_binormal' to match BindAttributeLocation request.

WARNING: Could not find vertex shader attribute 'attribute6' to match BindAttributeLocation request.

WARNING: Could not find vertex shader attribute 'attribute2' to match BindAttributeLocation request.

WARNING: Could not find vertex shader attribute 'vertex_tangent' to match BindAttributeLocation request.

WARNING: Could not find vertex shader attribute 'attribute5' to match BindAttributeLocation request.

WARNING: Could not find vertex shader attribute 'attribute1' to match BindAttributeLocation request.

WARNING: Could not find vertex shader attribute 'attribute7' to match BindAttributeLocation request.

WARNING: Could not find vertex shader attribute 'attribute4' to match BindAttributeLocation request.

WARNING: Could not find vertex shader attribute 'attribute0' to match BindAttributeLocation request.

WARNING: Could not find vertex shader attribute 'attribute3' to match BindAttributeLocation request.

WARNING: Output of vertex shader 'ex_VertexCameraPosition' not read by fragment shader

WARNING: Output of vertex shader 'ex_texcoords1' not read by fragment shader

WARNING: Output of vertex shader 'ex_normal' not read by fragment shader

 

 

Initializing OpenGL2 graphics driver...

OpenGL version 210

GLSL version 120

Device: Intel HD Graphics 5000 OpenGL Engine

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No issue at your end, just variables (uniforms) are sendt to the shader, but the shader doesn't use it (or doesn't have it registered because it doesn't need it)

Last 3 are varyings declared as output in vertex shader but fragment does not have them for input (doesn't need them proabably).

 

(I can't see them on windows)

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HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

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This is a very difficult situation because there is no way to detect what vertex attributes exist, and ATI cards on Mac always put out this warning if a non-existent attribute is set.

My job is to make tools you love, with the features you want, and performance you can't live without.

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