Blitzbat Posted January 10, 2010 Share Posted January 10, 2010 Hi Is it possible to use the bah.cegui module with leadwerks? When I use it now i will get a conflict with brl.max2d Does someone found a workaround for it? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 10, 2010 Share Posted January 10, 2010 2D thats that "flat" stuff aint it? It may pay you to have a read through this thread on the "old" forum, I have no experience with bah cegui, but this may throw some light on things. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Blitzbat Posted January 10, 2010 Author Share Posted January 10, 2010 2D thats that "flat" stuff aint it? It may pay you to have a read through this thread on the "old" forum, I have no experience with bah cegui, but this may throw some light on things. Mhm that means i must rename all functions of max2d and then update all other modules that are importing max2d? that's definitely not a solution... It seems that it does not work at the moment. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 11, 2010 Share Posted January 11, 2010 The problem is the bah.cegui module is designed to work with BRL's graphics commands, and it should have just been designed as a raw import of the library. He tried to make it nice for users, but it makes it so it only works with max2D. Maybe ask on the Blitz forum for a 1:1 library. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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