tjheldna Posted September 18, 2013 Share Posted September 18, 2013 I'm not sure if this has been looked at as of yet, but is it possible to change the cylinder size of the character controller? Cheers Quote Link to comment Share on other sites More sharing options...
Rick Posted September 19, 2013 Share Posted September 19, 2013 When I said that Josh mentioned the navmesh is built with this size in mind and so having different sizes would require different nav meshes. Quote Link to comment Share on other sites More sharing options...
tjheldna Posted September 19, 2013 Author Share Posted September 19, 2013 So every character has to be the same size, I just cant see that working, will that limitation change eventually? Quote Link to comment Share on other sites More sharing options...
Josh Posted September 19, 2013 Share Posted September 19, 2013 You run into problems like characters on two different navmeshes not avoiding each other. So at this time I am not going to try to make it more complicated than that. I think you will find characters of very different sizes can use the same size physics. I see this all the time in AAA games. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tjheldna Posted September 19, 2013 Author Share Posted September 19, 2013 Is the height of the characters collision something we can edit? That would help. Don`t think we can currently, am I wrong? Cheers Quote Link to comment Share on other sites More sharing options...
Josh Posted September 19, 2013 Share Posted September 19, 2013 It is not presently. It could be done for non-AI characters, but AI characters with different heights would require different navmeshes for each height. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted September 19, 2013 Share Posted September 19, 2013 But is character controller cylinder size dependent on character size ? i mean radius not height ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted September 19, 2013 Share Posted September 19, 2013 The character controller is completely independent of the actual model character if that's what you are asking. Quote Link to comment Share on other sites More sharing options...
beo6 Posted September 19, 2013 Share Posted September 19, 2013 I remember when i played with the Skyrim Editor that the actual collisionbox of characters where always the same size no matter how tall i had set the character-model. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted September 19, 2013 Share Posted September 19, 2013 Anyway, you can keep that uniform cylnder for navmesh only , and check character collision agains other bigger using a simple vertical cylinders collision math. And against roof or passing a tunnel or arch , you can just make a raycast from character head to highter position. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted September 19, 2013 Share Posted September 19, 2013 Havent tried but you could probably extend it by attaching a tube using a joint. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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