Jeep112 Posted September 23, 2013 Share Posted September 23, 2013 Hello guys! I'm all new to these forums, but so far it's quite promising and I see a lot of happy and optimistic people here! I've been making plenty of maps on the Source Engine and been messing around with Unreal, Unity and Cry Engine as well. I finally found a engine that reminds me of my number one favorite - the Source Engine, and therefore I ordered a copy of Leadwerks 3 almost immediatly. For a couple of years I've been developing a lot of server content with a couple of people I've met, and finally we have decided to push ourselves a bit and actually start on something big - therefore we are going to start on this project. We have only been brainstorming a bit, discussing engines, theme and atmosphere so far, and it really seems like we are going to head for the horror theme. The team (so far) is consisting of a story-writer, 1 modeler/2d artist, 1 coder who will be on and off the project (busy with Unity), and me as a mapper, and some people going on and off with the project, providing us with some help. If YOU don't have anything to do, and is simply messing around with this engine, feel free to send me a private message to join in on our project, or simply want to hear some information about it, either it be simply interest, or maybe because you would be interesting in developing with us. Once we've gotten a few screenshots together, I'll make sure to post it in the "showcase" category! 2 Quote Link to comment Share on other sites More sharing options...
Daimour Posted September 23, 2013 Share Posted September 23, 2013 If you are not very familiar with engine, I would advice you to split your game into separate features and test each feature with engine independently. So you can find out and understand constraints of the engine and you can collect requirements for your content (assets). Quote Link to comment Share on other sites More sharing options...
Jeep112 Posted September 23, 2013 Author Share Posted September 23, 2013 Yes, that's what we've been doing with our other small projects. Thank you for the tip though, and we'll definitely do it that way! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.