shadmar Posted September 27, 2013 Share Posted September 27, 2013 Takes a specmap (texture2) in the mobile version but not in the pc version. I don't know which is intended, but the equivalent lightmapped one takes a specularmap so I guess it's just missing. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted September 27, 2013 Author Share Posted September 27, 2013 Here is a specular map version if anyone needs it : diffuse+normal+specular.zip 1 HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted September 28, 2013 Share Posted September 28, 2013 I tested the PC version and it worked, or did i missed something ? Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted September 28, 2013 Author Share Posted September 28, 2013 I think you missed something. There is no specularmap texture fetch in C:\Leadwerks\Editor\Templates\Common\Shaders\Dynamic\diffuse+normal+specular.shader HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted September 28, 2013 Share Posted September 28, 2013 Strange it seemed to work on PC : http://www.leadwerks.com/werkspace/topic/7631-specular-map-response/ Or did i miss something else ? Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted September 28, 2013 Author Share Posted September 28, 2013 Yes you miss something.. DA has it correct,yes, (I don't create everything in the DA project).. So all new projects will have the wrong one. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Admin Posted October 8, 2013 Share Posted October 8, 2013 Fixed, thanks for reporting this. Link to comment Share on other sites More sharing options...
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