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Specular mapping.


cassius
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There are free and there are paid but to be honest if your thinking down them lines you will be disappointed. I've found very few apps develop decent spec maps from diffuse maps.

 

Spec maps are more important that normal maps. Normal maps give some depth but a spec map tells us what material it. And despite if the diffuse is bumpy, smooth or flat the 'spec making software' still doesn't know what material it is or what you want it to be.

 

So if your wanting to create spec maps from diffuse then I recommend using any decent photo app, or downloading gimp open the diffuse image, convert to greyscale and then open the curves filter and playing with them to get the desired result.

 

Andy

The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do.

 

Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d

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The following also applies to auto-generated specular maps (maybe even more so, as pointed out by Andy).

 

A brief mini-tut on why you should generate height maps for your textures rather than throw the diffuse into crazybump. Written in response to seeing the latter technique used more and more by new artists who think it's a valid way to get a good normal map.

 

http://www.farfarer.com/resources.htm

 

post-954-0-03113600-1380959421_thumb.jpg

 

 

-edit:

forgot to also include this tut:

 

Creating a Specular Map for Quake 4

http://www.iddevnet.com/quake4/ArtReference_SpecularMaps

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