flachdrache Posted October 6, 2013 Share Posted October 6, 2013 Beside the driver issue with 2.5x I had a very strange behavior lately. I created a portal mirror ( like the q3a one ) - I create a camera on surface ( its a plane ) which is looking from a orgin towards a target ( works as mirror and portal cam ). I need to switch main camera with a portal camera because of the listener ( which would be re positioned if I just would move it in framework )... plus I have a camera render buffer to paint the camera image on surface. The buffer is local to object and created like CreateBuffer(..., 1+2+4) iirc. I had no issues with that - I changed to only use color buffer. Yesterday it failed because of that ... so, how can such ever happen ? Please note - the issue is not that I messed up my code - the issue is that the engine doesn't realized the fact. Does structures be keept in memory even if the host gets "destroid" ? How to clean/overwrite memory ( and that is hilarious ) if such can possible be the case ? Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
flachdrache Posted October 7, 2013 Author Share Posted October 7, 2013 Hmmm, thinking about it it might be possible that I had the editor open in the background ( with its own Lua state ) and I might simply forgot to run stand alone ... getting a little paranoid. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
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