YouGroove Posted October 9, 2013 Share Posted October 9, 2013 Actually max is frame import is 248. Would be usefull to bypass that limit to 2000 at least. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted October 10, 2013 Share Posted October 10, 2013 If this is true, I'd report it as a bug. As an example, I believe the crawler model had almost 200 frames and it had only stand, walk & run animations. Quote Link to comment Share on other sites More sharing options...
macklebee Posted October 10, 2013 Share Posted October 10, 2013 using the fbx2mdl converter from the trial version, i just successfully converted a fbx model that had 2500+ frames in its animation and it successfully animates through all the frames. so unless josh changed the converter since then, i would say the issue is on your end. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted October 10, 2013 Share Posted October 10, 2013 Please post the file if there is a problem. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted October 10, 2013 Author Share Posted October 10, 2013 No problem with Leadwerks 3. Just found the good parameters when exporting from Blender to FBX that exports all the frame range : You need to uncheck last two parameters. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.