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Set Global Lua Variable in Leadwerks 3


SpiderPig
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In LE2 the following code worked for setting a global variable in lua,

 

BP L=GetLuaState();
lua_pushobject(L,camera);
lua_setglobal(L,"camera");
lua_pop(L,1);

 

but in LE3 GetLuaState() and lua_pushobject() doesn't seem to exist...

Are there other ways to set global variables from c++ now? A command like GetCurrentCamera() would be useful... smile.png

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