shadmar Posted October 13, 2013 Share Posted October 13, 2013 The model has quite some bones which are used for placing, particles and lights. Is there a limit I've reached? Added model below 1 HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted October 21, 2013 Share Posted October 21, 2013 While the model itself is an incredible exercise in inefficiency, it should still work. I get a crash in the pick routine, so let me check that with the debugger... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 21, 2013 Share Posted October 21, 2013 I made a small modification to the raycast code that fies this problem. I think all those little tags are using a single triangle with the verts all at (0,0,0). If so, it's incredibly inefficient right now because it's probably doing 1000 extra draw calls. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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