Jump to content

Collision on scaled model


 Share

Recommended Posts

Only using a character model without scaling on LE3 will have character controller collision OK.

Putting a character scaled down on LE3 editor , even clicking on "Fit Shape", the character is middle sink on the floor.

 

physic_scale.jpg

 

Displaying physics (with Fit Shape clicked) , it seems the cylinder is bad size for the non scaled model :

collision_ko.jpg

Stop toying and make games

Link to comment
Share on other sites

This is a pretty typical constraint, since a different size character controller would require a separate navmesh calculated at those dimensions. A lot of AAA games do the same thing.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...