YouGroove Posted October 19, 2013 Share Posted October 19, 2013 Only using a character model without scaling on LE3 will have character controller collision OK. Putting a character scaled down on LE3 editor , even clicking on "Fit Shape", the character is middle sink on the floor. Displaying physics (with Fit Shape clicked) , it seems the cylinder is bad size for the non scaled model : Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted October 19, 2013 Share Posted October 19, 2013 Character controllers are only 1 size. You can't scale them. Link to comment Share on other sites More sharing options...
YouGroove Posted October 19, 2013 Author Share Posted October 19, 2013 Fewww, never seen characer collision so restrictive. Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted October 21, 2013 Share Posted October 21, 2013 This is a pretty typical constraint, since a different size character controller would require a separate navmesh calculated at those dimensions. A lot of AAA games do the same thing. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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