Rick Posted October 19, 2013 Share Posted October 19, 2013 Is it me or does the navmesh seem like it's higher than the terrain? Sometimes my character controllers go all wonky and zoom back and forth at the point they are moving too when I use GoToPoint(). I'm picking the terrain to get the point (so the point is on the terrain not the navmesh) so I'm guessing GoToPoint() can never get to the point on the terrain. Since the controller collides with the terrain and not the navmesh (I assume) this seems kind of strange. Quote Link to comment Share on other sites More sharing options...
cassius Posted October 19, 2013 Share Posted October 19, 2013 Are you using a skydome.? Yhat can affect navmesh. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted October 19, 2013 Share Posted October 19, 2013 The navmesh navigates to a point on the ground. The visual navmesh is placed above the ground, so that it remains visible. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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