Rastar Posted October 22, 2013 Share Posted October 22, 2013 I have copied a complete Leadwerks project to another folder. Everything is working, except the Asset loader seems still to be looking for assets at the old location (has driven me crazy why LE wouldn't load my new shader ) So the (absolute) asset location must be somewhere in the project files, but I couldn't find it. The editor finds those files alright (well, I created them in the editor after all), but Shader::Load() seems to be looking at the old place. Where is the asset base folder defined? Quote Link to comment Share on other sites More sharing options...
Admin Posted October 22, 2013 Share Posted October 22, 2013 If you use the project manager to import a project, Leadwerks (the editor) will switch to that project's directory when the project is selected. Quote Link to comment Share on other sites More sharing options...
Rastar Posted October 22, 2013 Author Share Posted October 22, 2013 I did that. Maybe its because the old and the new project had the same name? Edit: Tried to reproduce that but couldn't. I actually might have been editing old files in Visual Studio... Move along, nothing to see.. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 22, 2013 Share Posted October 22, 2013 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.