Jeep112 Posted October 23, 2013 Share Posted October 23, 2013 I'd really REALLY like to see a cut-tool in Leadwerks, such as there is in Hammer. It'd be so much easier to be able to work with, and developing would definitely become a lot more fun. It's so much easier to simply make quick windows like that, instead of using a third party modeling software to something as basic as just a few blocks. But with the cut-tool, you could also make rectangles, houses, circles, everything - just like in Hammer. Please consider this, as I've seen threads from 2009 on the old forum, asking for a cut-tool. 3 Quote Link to comment Share on other sites More sharing options...
Josh Posted October 23, 2013 Share Posted October 23, 2013 Agreed, although this isn't really needed to make windows. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Jeep112 Posted October 23, 2013 Author Share Posted October 23, 2013 Not just windows. This is one of the best features of the Source Engine which I've been making maps for, for about 4 years. It should be quite easy to program, and it would make the engine so much easier to make pretty details simply with brushes. I don't understand why Leadwerks isn't that art-friendly at all, such ad CryEngine, Source and Unity is. 2 Quote Link to comment Share on other sites More sharing options...
Josh Posted October 23, 2013 Share Posted October 23, 2013 A previous product called 3D World Studio did have this feature, but it was omitted in Leadwerks 3.0 so we could get the product out. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Jeep112 Posted October 23, 2013 Author Share Posted October 23, 2013 Why can't you release Leadwerks with a cutting tool then? Quote Link to comment Share on other sites More sharing options...
Josh Posted October 23, 2013 Share Posted October 23, 2013 We will but it takes time. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Jeep112 Posted October 23, 2013 Author Share Posted October 23, 2013 Sounds really neat. I'll be looking forward to it! Quote Link to comment Share on other sites More sharing options...
macklebee Posted October 23, 2013 Share Posted October 23, 2013 being able to select and manipulate vertices like in 3DWS would be more helpful imo... it definitely is a feature that really needs to be included if LE3 editor's CSG is to be taken as a serious replacement for 3DWS. 4 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
MisterGravity Posted January 12, 2014 Share Posted January 12, 2014 I support this request wholeheartedly! I also came from Hammer, and this is a feature I used a great deal. 1 Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
ChrisV Posted January 12, 2014 Share Posted January 12, 2014 I agree. It would be very very usefull to get more advanced shaping done in the editor, without having to create these 'simple' shapes in an external 3D modeling program. It would also increase the speed to create the basic shape of your environments. As an example...if i want to create a wall with a door opening in it, i have to create three cubes for this one wall, and then also tweak the texture scale on each face so that there's no seam (to make it appear as one whole mesh and not three seperate boxes). So, yeah...a big +1 for such a commonly used game engine feature. 2 Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Olby Posted January 17, 2014 Share Posted January 17, 2014 Hands down this is the most dreadful omission out of all. From what I know boolean operations on constructive solid geometry (CSG) are integral to the approach and calling LE3 editor a CSG based editor is a bit misleading as for now it can only do basic manipulation of modelled props but none of the proper CSG operations. So yeah, in short I'm looking forward to a full implementation of carve, hollow, slice and vertex editing in LE 3.1. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted January 18, 2014 Share Posted January 18, 2014 You have a free , lot more advanced tool: Google Sketchup You can export to obj or FBX. Even used in Uncharted 3 for proto and making models also. Nothing beat a modeler like Blender also, as you have lot lot more tools and control on UV etc .... I would say : keep simple boxes for BSP prototyping or super basic level layout, than replace by 3D models. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 18, 2014 Share Posted January 18, 2014 why dont use something like blender or so to model a 3d object like a window and just import it? Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
YouGroove Posted January 18, 2014 Share Posted January 18, 2014 Forget simple BSP tools and take advanced ones , Blender is not super easy to take if this is your first time, but skecthup can be used by anyone so easy. Note that Sketchup manages UV and texture mapping also, ready to import. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted January 18, 2014 Share Posted January 18, 2014 Guys this is not the point. Yes there are many other level editors and modelling applications, but none of them can beat the established Valve Hammer or 3D World Studio editing. It is fast, simple, accurate and most importantly FUN. Your creativity is lost when you have to switch between applications and constantly re-import your assets. This is why I bought Leadwerks in the first place- it combines level editing and Lua scripting in one coherently designed package. My only wish is they re-implement full CSG tool set from 3DWS. [Edit] I personally never liked SketchUp. 2 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
cassius Posted January 18, 2014 Share Posted January 18, 2014 Yeah and lets not have to wait a year for it. Its a basic requirement. 2 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted January 19, 2014 Share Posted January 19, 2014 Yes there are many other level editors and modelling applications,but none of them can beat the established Valve Hammer or 3D World Studio editing. They were established, nowadays, Cryteck, UDK etc ... are the big ones, and they don't use BSP. Even on UDK veteran 3D artists use BSP at minimum, all beeing models in AAA games. Lot of stuff would be a nightmare to make in BSP, modeler tools are lot more powerfull and have lot more tools indeed, but for indie people and small games, yes BSP is great. It is fast, simple, accurate and most importantly FUN. Your creativity is lost when you have to switch between applications and constantly re-import your assets. This is why I bought Leadwerks in the first place- it combines level editing and Lua scripting in one coherently designed package Yes BSP for indoor games mainly, beeing only in LE3 and just using BSP is fun indeed. But you'll have to use other software for 3D models like characters and props, and other software for textures. My only wish is they re-implement full CSG tool set from 3DWS I agree i would like that cut tool also , and some boolean combine tool to merge BSP objects. We don't know when it will be released, i just hope you find a way to make your game meanwhile. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Ameshi Posted January 6, 2015 Share Posted January 6, 2015 We will but it takes time. Any news Josh? for a long time we ask for this feature Quote Link to comment Share on other sites More sharing options...
MarkusR Posted January 7, 2015 Share Posted January 7, 2015 there is a better possibility to generate the scene objects like houses with doors,windows,roofs,furnishing. take a look at sims 4 or take a look or demo of Punch Home & Landscape Design Premium http://www.punchsoftware.com/ i mean i wish the leadwerks editor can do something like this. Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
xtom Posted January 7, 2015 Share Posted January 7, 2015 +1 for a way to subtract shapes from shapes, Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Ameshi Posted January 8, 2015 Share Posted January 8, 2015 Its over a year and yet no updates about this request. How much time do you still need Josh? Quote Link to comment Share on other sites More sharing options...
Extreemhost Posted January 8, 2015 Share Posted January 8, 2015 Trying my self Daz 3D for base character models. Free and open source software at http://daz3d.com Quote Tools i'm using, Blender, Fuse, Shadertool, Raiseland, RigIT, Sculptris, MindTex 1, MindTex 2, Bitmap2Material 3 Link to comment Share on other sites More sharing options...
MarkusR Posted January 8, 2015 Share Posted January 8, 2015 @ectreemhost daz studio is more for rendering. carrara is a good modeller with fbx support. Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
YouGroove Posted January 8, 2015 Share Posted January 8, 2015 Trying my self Daz 3D for base character models. But there is some restrictions if you use the characters you made for commercial use ? It was in the past, today i don't know ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Ameshi Posted January 8, 2015 Share Posted January 8, 2015 Please guys keep the subject of this topic, its not about tools to help model things. Its about the lack of functions of the Leadworks level design editor. Quote Link to comment Share on other sites More sharing options...
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