cassius Posted October 30, 2013 Share Posted October 30, 2013 Why is ms visual c++ so slow to compile and run what is still a fairly small game? Or is this an le3 problem?Can anything be done to speed things up?Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted October 30, 2013 Share Posted October 30, 2013 The VIsual Studio compiler tends to be very slow compared to GCC and LLVM, but you might have other settings or something that slow it down. UAC or antivirus programs could be the cause, possibly. You might get better results if you delete the .suo file. The whole question is rather mysterious, but it's not uncommon. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted October 31, 2013 Author Share Posted October 31, 2013 Are pre-compiled headers possible in express edition. I can't find any info on this. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted October 31, 2013 Share Posted October 31, 2013 Yes, I think that's the default behavior. I never saw a big difference from those though. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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