Flexman Posted October 31, 2013 Share Posted October 31, 2013 About 2 years too late. But I still find it highly aggravating that I can't take a converted model in Leadwerks and re-build the PHY shape. Did anyone get around to building a tool for this? Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Josh Posted October 31, 2013 Share Posted October 31, 2013 This is built into the Leadwerks 3 editor. Right-click on a model in the Asset Browser, then select the Generate Shape > Polymesh or Convex Hull menu item to save a physics shape from the model. The Leadwerks 3 physics shape format is not the same as the Leadwerks 2 format. (The Leadwerks 2 format is Newton serialized data, while the Leadwerks 3 format is our own and will not change.) Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted October 31, 2013 Share Posted October 31, 2013 Have you tried using this: http://www.leadwerks.com/werkspace/files/file/356-masterxilos-gmf2obj-converter/ Quote Link to comment Share on other sites More sharing options...
Flexman Posted November 1, 2013 Author Share Posted November 1, 2013 Have you tried using this: http://www.leadwerks.com/werkspace/files/file/356-masterxilos-gmf2obj-converter/ This did the job. Thanks very much. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
flachdrache Posted November 1, 2013 Share Posted November 1, 2013 Actually - we had 5,6 topics about that including staircase issues, how to deal with lod if the AI needs to update etc. - however, those might got overlooked Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
paramecij Posted November 3, 2013 Share Posted November 3, 2013 For simple models you could get away with just CreateBodyHull() command. Quote Link to comment Share on other sites More sharing options...
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