Fourx Posted January 11, 2010 Share Posted January 11, 2010 Hello, I wonder how I can create erosion on the ground, large and small, and ripples like this image: http://www2.uol.com.br/parisdakar/imagens/sertoes2005_moto_10.jpg Since the minimum size of land abode with a large polygons. Even if I create the Heigh Map some other program, it does not load in accordance with the details of the texture. =/ 1 Link to comment Share on other sites More sharing options...
wh1sp3r Posted January 11, 2010 Share Posted January 11, 2010 I am sorry, if my question is wrong .. but you created few topic talking about working in LE SDK ... and you are not licensed? strange -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Josh Posted January 12, 2010 Share Posted January 12, 2010 I think for something that detailed you would need to create a special mesh. The terrain resolution isn't high enough to simulate small details like that. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Laurens Posted January 12, 2010 Share Posted January 12, 2010 I love how you politely answer his question and then ban his wonderful person. That made me chuckle At least it is of some use to us now Link to comment Share on other sites More sharing options...
wh1sp3r Posted January 12, 2010 Share Posted January 12, 2010 parralax shader on terain would be cool -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
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