Rick Posted November 9, 2013 Share Posted November 9, 2013 if animation.mode==0 then frame = currenttime * animation.speed + self.frameoffset else mode 0 being loop I think. How does this work? I would think this would keep increasing the frame past the max frame value of the given animation sequence. Wouldn't/shouldn't that throw some kind of error? Quote Link to comment Share on other sites More sharing options...
Josh Posted November 9, 2013 Share Posted November 9, 2013 Internally, the engine will modulate the input frame so it is always within the loop. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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