SarperSoher Posted November 16, 2013 Share Posted November 16, 2013 Textures are looking terrible at oblique angles right now. Especially geometry like ground and walls in corridors. Up to 16x Anisotropic Filtering would increase the visual quality of the textures a lot. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 17, 2013 Share Posted November 17, 2013 Agreed, and this is easy to add. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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