SarperSoher Posted November 16, 2013 Share Posted November 16, 2013 Add a mesh with a dynamic shader and set it to cast dynamic shadows. Select it and set it's "Cast Shadows" option from the "appearance" tab to None or Static Set it back to dynamic. Shadows will never come back unless you delete and undo that mesh Link to comment Share on other sites More sharing options...
Josh Posted November 16, 2013 Share Posted November 16, 2013 Confirmed, that is very odd. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 23, 2014 Share Posted January 23, 2014 Fixed. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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