james1943 Posted November 22, 2013 Share Posted November 22, 2013 when I build a room in 3d world studio how do I import to leadwerks 2 and keep the texture with the room that's the best I can explain it Quote Link to comment Share on other sites More sharing options...
Rick Posted November 22, 2013 Share Posted November 22, 2013 I think you can export to obj or something? Then use something like UU3D to import that and convert to GMF. Then you have to have mat files with the same name as the textures you used because those names are inside the model as the textures to use, but LE requires material files and not just textures. I think that was the process I used. Make sure your textures are DDS with mipmaping I think it's called. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 22, 2013 Share Posted November 22, 2013 The latest version of 3D World Studio exports to GMF. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted November 22, 2013 Share Posted November 22, 2013 You need version 5.6 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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