YouGroove Posted November 23, 2013 Share Posted November 23, 2013 Perhaps it's not possible or i don't understand something. Jst wanted to have some cylinder collision on a model i imported, after import i choose on physic panel cylinder for the model. Strange "Fit Shape" seems not working in that case , and Physic view shows nothing and ingame no collision occurs ? So it is possible to have cylinder physic for some imported model ? Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted November 23, 2013 Author Share Posted November 23, 2013 model file : street lamp.zip Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted November 23, 2013 Share Posted November 23, 2013 Thanks. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted December 14, 2013 Author Share Posted December 14, 2013 No news ? Would be great to have simple Cube/Cylinder physics working on models for next update. (I'll have to put all models decoration assets in some "background" scenery where the payer won't be able to walk) Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted February 15, 2014 Author Share Posted February 15, 2014 I made another sort of lamp and it worked without any problem i could create a physic shape. I think something went wrong with that model during FBX export process. Thread can be closed. Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 22, 2014 Share Posted March 22, 2014 The problem is the mesh itself was a child of an empty pivot. When you were fitting the shape, well, technically it was working right. I would consider that a bug, except that a physics tool is planned to be built into the model editor to simplify this process. I have never actually added physics to any entity in the editor that wasn't a model, the entire time I have used Leadwerks. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts