Einlander Posted November 24, 2013 Share Posted November 24, 2013 I was trying to make a prefab to ease the creation of a building in my project. I created, using the cube, a ceiling a wall and a window. I saved it as a prefab, the editor saved it. When looking at the asset browser it will not show any of the prefabs. The editor will report it failed to load the thumbnail. If there was a mdl in the same folder, the icon will not show up either, but if you guess where it would be you can drag the mdl or prefab to the scene. video of it happening https://mega.co.nz/#!FclRyKQA!G3GggmI2czM9gn-YnSWBWXEMz1FcXYzGbV6ooNjYbRM Link to comment Share on other sites More sharing options...
YouGroove Posted November 24, 2013 Share Posted November 24, 2013 It seems to be a general problem , perhaps could it be thumbnails problem to impact other problems like drag n drop. http://www.leadwerks.com/werkspace/topic/7745-fbx-drag-and-drop-not-working/ I posted a log about thumbnail problems also. Would LE3 editor browser work great with thumbnails creation/viewing deactivated ? Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted November 26, 2013 Share Posted November 26, 2013 You are correct. Working on it now... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted November 26, 2013 Share Posted November 26, 2013 Yeah, it was a simple fix. Basically, when prefabs are loaded, they are an entity that isn't associated with any world. The engine was trying to set the entity's world ambient light from the prefab file (prefabs are actually just map files with a single top-level entity.) My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tjheldna Posted November 27, 2013 Share Posted November 27, 2013 Just wondering if at some stage we could edit prefabs if they are a world? Link to comment Share on other sites More sharing options...
Josh Posted November 27, 2013 Share Posted November 27, 2013 I don't understand? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 11, 2014 Share Posted May 11, 2014 Yes, you can open a prefab from the File > Open dialog you use to open maps. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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