ZioRed Posted November 29, 2013 Share Posted November 29, 2013 For some reason I'm not succeeding to correctly apply the materials to the third-party models that I import, I have the model, its materials and its textures in the same folder though when I place it into the scene it's black (the thumbnail in Assets is black as well). Is there a particular step that I'm missing or a setting on the FBX? Here is a screenshot, as you can see the materials are correctly showing the associated textures: But it should look like this: Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Rick Posted November 29, 2013 Share Posted November 29, 2013 Try dbl clicking to bring up model viewer and from menu do calculate normals. See if that works. Quote Link to comment Share on other sites More sharing options...
ZioRed Posted November 29, 2013 Author Share Posted November 29, 2013 That worked! Thanks Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
beo6 Posted November 29, 2013 Share Posted November 29, 2013 Wait. Textures applied inside the fbx are actually applied automatically? For some reason I needed to add the materials manually. Quote Link to comment Share on other sites More sharing options...
ZioRed Posted November 29, 2013 Author Share Posted November 29, 2013 No beo6, I still need to create the materials from textures from the menu Generate Material and name them as defined in the original FBX. Honestly I think that the editor should save this step to us when it imports a new model by automatically create the materials from FBX and auto-setup them, also by auto-assign the textures when they're embedded in FBX. 1 Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.