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Common mapping measurements


Josh
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Here are some common measurements we are using:

  • Stair steps should be 0.25m tall and 0.375m deep, with a width of at least 1.5m.
  • Doorways should be 2.5m tall by 1.5m wide.
  • Thin walls should be 0.25m thick.
  • Thick walls should be 0.5m thick.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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He is a little short, but I scale him up to be about 1.8 meters tall.

 

These scales aren't designed to be precised real-world measurements, but rather large power-of-two numbers that line up on the grid easily. It makes the life of the map designer much easier because you don't have to do a lot of small adjustments.

My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 1 month later...

a standard character is 1.9 inches tall in 3ds max

That explains a bit - every human size character created in max that I import into blender comes out at ~40m tall - which needless to say gives a bit of issues with clipping .

 

1.9 inches => x2.52 cmd = 4.788cm

 

190cm / 4.788cm gives roughly a scale factor of 40

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

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