Josh Posted December 3, 2013 Share Posted December 3, 2013 Here are some common measurements we are using: Stair steps should be 0.25m tall and 0.375m deep, with a width of at least 1.5m. Doorways should be 2.5m tall by 1.5m wide. Thin walls should be 0.25m thick. Thick walls should be 0.5m thick. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted December 3, 2013 Share Posted December 3, 2013 Thanks. I hope this information is also included in the tutorial. Quote Link to comment Share on other sites More sharing options...
nate066 Posted December 3, 2013 Share Posted December 3, 2013 whats the scale of the crawler model Quote Link to comment Share on other sites More sharing options...
Josh Posted December 3, 2013 Author Share Posted December 3, 2013 He is a little short, but I scale him up to be about 1.8 meters tall. These scales aren't designed to be precised real-world measurements, but rather large power-of-two numbers that line up on the grid easily. It makes the life of the map designer much easier because you don't have to do a lot of small adjustments. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
nate066 Posted December 4, 2013 Share Posted December 4, 2013 ok thanks for the mesurments now i can model my map for the leadwerks engine Quote Link to comment Share on other sites More sharing options...
nate066 Posted January 8, 2014 Share Posted January 8, 2014 In 3ds max what should i be using for modeling measurements in 3ds max Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 8, 2014 Share Posted January 8, 2014 @nate066, I would like to know this to. If you have found the answer could you let us know? thanks in advance. Quote Link to comment Share on other sites More sharing options...
nate066 Posted January 8, 2014 Share Posted January 8, 2014 @nate066, I would like to know this to. If you have found the answer could you let us know? thanks in advance. a standard character is 1.9 inches tall in 3ds max Quote Link to comment Share on other sites More sharing options...
Guppy Posted January 8, 2014 Share Posted January 8, 2014 a standard character is 1.9 inches tall in 3ds max That explains a bit - every human size character created in max that I import into blender comes out at ~40m tall - which needless to say gives a bit of issues with clipping . 1.9 inches => x2.52 cmd = 4.788cm 190cm / 4.788cm gives roughly a scale factor of 40 Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
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