VicToMeyeZR Posted January 14, 2010 Share Posted January 14, 2010 I noticed when I first ran it, the particles were off to the right, and I had to click the move right button 5-6 times to get the particles on screen.... I also use ATI, so it shouldn't be that. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Von04 Posted January 14, 2010 Author Share Posted January 14, 2010 I noticed when I first ran it, the particles were off to the right, and I had to click the move right button 5-6 times to get the particles on screen.... I also use ATI, so it shouldn't be that. Just maximize the window and the camera should be centered. I have the window start off that small so it will be compatible with all screen resolutions once maximized. Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor. Link to comment Share on other sites More sharing options...
Jordan Posted January 14, 2010 Share Posted January 14, 2010 Very nice! Quote Link to comment Share on other sites More sharing options...
carlb Posted January 14, 2010 Share Posted January 14, 2010 have you done the new release yet so want to play with it lol Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Von04 Posted January 14, 2010 Author Share Posted January 14, 2010 have you done the new release yet so want to play with it lol The new update is now available for download from the WerkSpace downloads->Tools and Utilities section. I fixed a few bugs and put the terrain and skybox back in, but you have to set the paths for these in the Tools->Paths option in the program. You can load any .Sbx file for the terrain, but the lights won't work as of now. I recompiled it with x86, so hopefully it will run on 64 bit machines. If this still doesn't work, I would suggest you download the Tao OpenGL Framework and install it on your computer. http://sourceforge.net/projects/taoframework I had my buddy download this on his 64 bit machine and it ran just fine, but he has Tao OpenGl installed on his computer. Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor. Link to comment Share on other sites More sharing options...
klepto2 Posted January 14, 2010 Share Posted January 14, 2010 No, unfortunalty this still doesn't work. I have installed tao but nothing helped. If you're interrested I would like to help you with this and give me the source for testing purposes only. btw. the exe is still a x64 managed one. it seems you haven't used the correct settings. MSN: klepto2 (at) hotmail.de if you're interessted. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Michael Betke Posted January 15, 2010 Share Posted January 15, 2010 I get this if I start it the first time (Win7 x64) Informationen über das Aufrufen von JIT-Debuggenanstelle dieses Dialogfelds finden Sie am Ende dieser Meldung. ************** Ausnahmetext ************** System.BadImageFormatException: Es wurde versucht, eine Datei mit einem falschen Format zu laden. (Ausnahme von HRESULT: 0x8007000B) bei Le.Leadwerks.CreateWorld() bei EmitterEditor.Form1.StartLeadwerks(Object sender, EventArgs e) in C:\Kisting\EmitterEditor\EmitterEditor\Form1.cs:Zeile 84. bei System.Windows.Forms.Form.OnShown(EventArgs e) bei System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) bei System.Threading.ExecutionContext.runTryCode(Object userData) bei System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) bei System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) bei System.Windows.Forms.Control.InvokeMarshaledCallbacks() ************** Geladene Assemblys ************** mscorlib Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll. ---------------------------------------- EmitterEditor Assembly-Version: 1.0.0.0. Win32-Version: 1.0.0.0. CodeBase: file:///I:/Emitter%20Editor/EmitterEditor.exe. ---------------------------------------- System.Windows.Forms Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll. ---------------------------------------- System Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll. ---------------------------------------- System.Drawing Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll. ---------------------------------------- Tao.Platform.Windows Assembly-Version: 1.0.0.5. Win32-Version: 1.0.0.5. CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Tao.Platform.Windows/1.0.0.5__701104b2da67a104/Tao.Platform.Windows.dll. ---------------------------------------- System.Drawing.resources Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing.resources/2.0.0.0_de_b03f5f7f11d50a3a/System.Drawing.resources.dll. ---------------------------------------- mscorlib.resources Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll. ---------------------------------------- System.Windows.Forms.resources Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll. ---------------------------------------- ************** JIT-Debuggen ************** Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der Konfigurationsdatei der Anwendung oder des Computers (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden. Die Anwendung muss mit aktiviertem Debuggen kompiliert werden. Zum Beispiel: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten Ausnahmen an den JIT-Debugger gesendet, der auf dem Computer registriert ist, und nicht in diesem Dialogfeld behandelt. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Von04 Posted January 15, 2010 Author Share Posted January 15, 2010 I found out that C# Express edition wouldn't let my compile to x86 format. I just downloaded Visual Studio Pro edition and recompiled to x86 which should finally solve the problem. Going to upload the new files right now. Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor. Link to comment Share on other sites More sharing options...
klepto2 Posted January 15, 2010 Share Posted January 15, 2010 C# Express let you compile x86. You can manipulate the project file or better: you enable the advanced compiler options in the options and add the x86 option in the project configuration. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Von04 Posted January 15, 2010 Author Share Posted January 15, 2010 The new update is now ready for download. If this doesn't work, I'll have to send my source code to somebody who knows more about publishing a c# project then me. I just starting using c# to make this project because I couldn't get a custom buffer to work in c++. Hopefully this finally solves the problem. C# Express let you compile x86. You can manipulate the project file or better: you enable the advanced compiler options in the options and add the x86 option in the project configuration. Hey klepto, If this doesn't work, I'll just send you my project. Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor. Link to comment Share on other sites More sharing options...
Paul Thomas Posted January 15, 2010 Share Posted January 15, 2010 Very awesome editor Von04, thanks for providing this. Quote Link to comment Share on other sites More sharing options...
Qbound Posted January 15, 2010 Share Posted January 15, 2010 works on my 64bit machine now... well done... i got some minor exceptions from the buttons in your menuebar. Well done. one suggestion: - maybe you can add a normal textexport. so that we can copy and paste the settings thumbs up Oliver Quote Windows Vista 64 / Win7 64 | 12GB DDR3 1600 | I7 965 | 2 * 280GTX sli | 2 * 300GB Raptor | 2 * 1.5TB Link to comment Share on other sites More sharing options...
ZeroByte Posted January 15, 2010 Share Posted January 15, 2010 Wow, this is really great work, thank's Von04. Quote Win 7 64, LE 2.31, Liquid Cooled I7-960 @ 4.00GHz, 6GB DDR3 Ram @ 1600mhz, BFG GTX295, Sound Blaster X-FI. Link to comment Share on other sites More sharing options...
Laurens Posted January 15, 2010 Share Posted January 15, 2010 The new update is now ready for download. If this doesn't work, I'll have to send my source code to somebody who knows more about publishing a c# project then me. I just starting using c# to make this project because I couldn't get a custom buffer to work in c++. Hopefully this finally solves the problem. Hey klepto, If this doesn't work, I'll just send you my project. If you need detailed instructions: http://leadwerks.com/werkspace/index.php?/topic/602-c-headers-main-thread/page__view__findpost__p__7193 Quote Link to comment Share on other sites More sharing options...
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