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Physics shape size


tjheldna
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I believe I've found a bug with with Rigid Body Physics.

 

My physics shape is set to:

 

Mode = Rigid Body

Type = Box

Shape Offset = 0, 0, 0

Shape Rotation = 0,0,0

 

Shape Size = 0.4, 0.11, 4.0

 

Mass = 10.0

 

The object aka a plank of wood is added to the world in mid air expecting to fall to the ground when the world is loaded.

 

When the world is loaded, it appears that the object has no physics applied to it and just hangs in mid air with the above settings.

 

If I touch the object with the character controller the object will snap to the location where it "should" have ended up if it dropped to the ground normally. After that initial issue the object can be pushed around normally.

 

If I increase the Y value to say 0.2, the plank falls to the ground as expected.

 

Cheers!

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