bandrewk Posted December 30, 2013 Share Posted December 30, 2013 Hello, when trying to release an Leadwerks::Source my program immediately crashes with error code 1: The thread 0x26f8 has exited with code 1 (0x1). The thread 0x2734 has exited with code 1 (0x1). The thread 0x26fc has exited with code 1 (0x1). The thread 0x24f4 has exited with code 1 (0x1). The thread 0x4a8 has exited with code 1 (0x1). The thread 0x2620 has exited with code 1 (0x1). The thread 0x2674 has exited with code 1 (0x1). The thread 0x27e4 has exited with code 1 (0x1). The thread 0x2670 has exited with code 1 (0x1). The thread 0x17b8 has exited with code 1 (0x1). The thread 0x2730 has exited with code 1 (0x1). The program '[10184] Client.debug.exe' has exited with code 1 (0x1). Loading: Sound* buffer; buffer = Sound::Load("Sounds/Weapons/" + name + "/fire.wav"); source[sND_FIRE] = Source::Create(); source[sND_FIRE]->SetSound(buffer); buffer->Release(); buffer = nullptr; Playing: // Play source if (source[sND_FIRE]->GetState() == Source::Playing) { source[sND_FIRE]->Stop(); } source[sND_FIRE]->SetPosition(entity->GetPosition(true)); source[sND_FIRE]->Play(); Deleting: for (int i = 0; i < NUM_SOUNDS; i++) { if (source[i]) { if (source[i]->GetState() == Source::Playing) { source[i]->Stop(); } source[i]->Release(); // Crashes here source[i] = nullptr; } } The last thing Leadwerks writes to console is "Open AL: AL_INVALID_OPERATION". I noticed exactly the same behavior when trying to play a sound that is already playing. I attached the sound used in the example above. A screenshot of the object after the crash: source[0] is the object on which the crash occurred. Link to comment Share on other sites More sharing options...
Josh Posted March 22, 2014 Share Posted March 22, 2014 Can I have a project to test this in? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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