bandrewk Posted December 31, 2013 Share Posted December 31, 2013 Hello, I think the following points would make a good improvement to the model editor: Show bones This is an major feature missing. I always have to switch to another tool to check where the bones are actually located. An option to show bones would be nice. "Extract Animation Sequence" The tab order is broken in this window. This gets annoying when extracting multiple animation sequences. In my opinion, the tab order should be: First Frame -> Last Frame -> OK -> Cancel . "Resize Model" When resizing a model to fit a specified size, it would be nice to see the resulting scaling from the original size in percentage. Model editor window Having the model editor and Leadwerks stick together when minimizing is annoying. I would like to be able to minimize Leadwerks independently of the model editor. Animation sequences The drop down list is good for a few sequences, once you start using 20-30+ this is pain. I would suggest a list for it, just as the bones are shown. Another thing missing here is re-ordering sequences. 4 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted December 31, 2013 Share Posted December 31, 2013 +1 for visible bones and names, so much missing. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Christian Clavet Posted January 20, 2014 Share Posted January 20, 2014 How can we parent something to a bone? (I would like to attach weapons to a model "attachment" bone) Is there a way to quickly check the names of the bones? Quote Link to comment Share on other sites More sharing options...
Rick Posted January 20, 2014 Share Posted January 20, 2014 @Clavet Yes, entity:FindChild("bone_name") would be how you get a bone name and SetParent() would be how you attach things to bones. 1 Quote Link to comment Share on other sites More sharing options...
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