Rick Posted January 1, 2014 Share Posted January 1, 2014 If anyone has bone rotation in LE 3 on an animated model working I'd love to see the code. I can't get bones to rotate if my model is animating. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 1, 2014 Share Posted January 1, 2014 I think, you should animate your model character, but keep not animated the bone you want to control by code. Animate the whole character except the arm or torso for example. Each frame setting the rotation by code should indeed override the actual animation playing. Do you set the rotation after calling AnimationManager ? Once character animation has played (is set) ? 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted January 1, 2014 Author Share Posted January 1, 2014 You know what, as I was typing something else here to your response I understand what's going on now. This rotation code needs to go in the Script:Draw() function (where my animMgr:Update() is called) where the actual animation manipulation is taking place, instead of the Script:UpdatePhysics() where I'm deciding what animation to play. Strange how one thing someone says can trigger real understanding Thanks YouGroove Quote Link to comment Share on other sites More sharing options...
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