VicToMeyeZR Posted January 13, 2010 Share Posted January 13, 2010 I have yet to be able to get any of the 100's of models I have to render in the editor or game with the textures or materials. I have a character, exported from Fragmotion, opened into UU3D and saved in GMF. I converted the DDS to MAT files. I made sure the file locations were saved as relative to the mesh, and both MAT and DDS files are in the same directory, but all my models are still black. Here is the log from the Model Viewer Leadwerks Engine 2.3 Initializing Renderer... OpenGL Version: 2.1.7169 Release GLSL Version: 1.20 Render device: ATI Mobility Radeon X1300 (Omega 3.8.442) Vendor: ATI Technologies Inc. DrawBuffers2 supported: 0 16 texture units supported. GPU instancing supported: 0 Shader model 4.0 supported: 0 Conditional render supported: 0 Loading shader "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//query.vert", ""... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"... Loading shader "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//postfilters/depthblit.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//lighting/directionallight.frag"... Loading mesh "c:/documents and settings/hx11433/my documents/cyber infiltrator - final/mesh/gmf/character_visor_full.gmf"... Loading material "c:/documents and settings/hx11433/my documents/cyber infiltrator - final/mesh/gmf/sword_col.mat"... Loading texture "c:/documents and settings/hx11433/my documents/cyber infiltrator - final/mesh/gmf/sword_col.dds"... Loading shader "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//mesh/mesh_diffuse.vert", "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//mesh/mesh_diffuse.frag"... Loading material "c:/documents and settings/hx11433/my documents/cyber infiltrator - final/mesh/gmf/visor_col.mat"... Loading texture "c:/documents and settings/hx11433/my documents/cyber infiltrator - final/mesh/gmf/visor_col.dds"... Loading material "c:/documents and settings/hx11433/my documents/cyber infiltrator - final/mesh/gmf/gun_col.mat"... Loading texture "c:/documents and settings/hx11433/my documents/cyber infiltrator - final/mesh/gmf/gun_col.dds"... Loading material "c:/documents and settings/hx11433/my documents/cyber infiltrator - final/mesh/gmf/cyber_col.mat"... Loading texture "c:/documents and settings/hx11433/my documents/cyber infiltrator - final/mesh/gmf/cyber_col.dds"... Mesh loaded in 998 milliseconds. Loading shader "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//mesh/mesh_shadow.vert", ""... Loading shader "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/test_chat/shaders.pak//editor/guide.frag"... Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Niosop Posted January 13, 2010 Share Posted January 13, 2010 They're animated models? Then you need to use a skin shader or they'll just be black. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 13, 2010 Share Posted January 13, 2010 Try something like this to check: shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse.frag" shadowshader="abstract::mesh_shadow_skin.vert","" Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted January 13, 2010 Author Share Posted January 13, 2010 ok. Leadwerks Engine 2.3 Initializing Renderer... OpenGL Version: 2.1.8787 GLSL Version: 1.30 Render device: ATI Radeon HD 4800 Series Vendor: ATI Technologies Inc. DrawBuffers2 supported: 1 16 texture units supported. GPU instancing supported: 1 Max batch size: 1024 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "zip::c:/tools/leadwerks engine sdk/shaders.pak//query.vert", ""... Invoking script "C:/Tools/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Tools/Leadwerks Engine SDK/Scripts/start/globals.lua"... Loading shader "zip::c:/tools/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/tools/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::c:/tools/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/tools/leadwerks engine sdk/shaders.pak//lighting/directionallight.frag"... Loading mesh "c:/tools/leadwerks engine sdk/models/characters/cyber/character_visor_full.gmf"... Loading material "c:/tools/leadwerks engine sdk/models/characters/cyber/sword_col.mat"... Loading texture "c:/tools/leadwerks engine sdk/models/characters/cyber/sword_col.dds"... Loading shader "zip::c:/tools/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_skin.vert", "zip::c:/tools/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse.frag"... Loading shader "zip::c:/tools/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow_skin.vert", ""... Loading material "c:/tools/leadwerks engine sdk/models/characters/cyber/visor_col.mat"... Loading texture "c:/tools/leadwerks engine sdk/models/characters/cyber/visor_col.dds"... Loading material "c:/tools/leadwerks engine sdk/models/characters/cyber/gun_col.mat"... Loading texture "c:/tools/leadwerks engine sdk/models/characters/cyber/gun_col.dds"... Loading material "c:/tools/leadwerks engine sdk/models/characters/cyber/cyber_col.mat"... Loading texture "c:/tools/leadwerks engine sdk/models/characters/cyber/cyber_col.dds"... Mesh loaded in 131 milliseconds. Loading shader "zip::c:/tools/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/tools/leadwerks engine sdk/shaders.pak//editor/guide.frag"... still black in the ModelViewer. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 13, 2010 Share Posted January 13, 2010 your DDS files have mipmaps? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted January 13, 2010 Author Share Posted January 13, 2010 I haven't checked. The DDS are straight from dexsoft. Edit: doesn't appear they are. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 13, 2010 Share Posted January 13, 2010 Convert to DXT5 and generate mipmaps with the DirectX Texture tool, see if that helps. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted January 14, 2010 Author Share Posted January 14, 2010 yup. The mipmaps must have been the problem. Thank you. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
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