biffy Posted January 7, 2014 Share Posted January 7, 2014 "Leverage our entire API with the game industry's favorite script language." Would love to, but the best I've found how to learn the API is a post from 2010 that suggests reading through existing scripts. This seems pretty inefficient. Quote Link to comment Share on other sites More sharing options...
biffy Posted January 7, 2014 Author Share Posted January 7, 2014 Oh I see, it's in the Command Reference. It would be nice to see up front which commands are LUA compatible without having to click through them all. The first few I clicked on were C++ only, so I thought the whole Reference was C++ only. Quote Link to comment Share on other sites More sharing options...
Rick Posted January 7, 2014 Share Posted January 7, 2014 Every command is Lua compatible. The official API is 99.9% (might be something missed) the same between both languages. Quote Link to comment Share on other sites More sharing options...
beo6 Posted January 7, 2014 Share Posted January 7, 2014 i wouldn't say that every command is Lua compatible. But most of them are. Quote Link to comment Share on other sites More sharing options...
Rick Posted January 7, 2014 Share Posted January 7, 2014 Was trying to say with the 99.9% comment Quote Link to comment Share on other sites More sharing options...
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