Guppy Posted January 7, 2014 Share Posted January 7, 2014 While waiting for the linux version I'm brushing up on my somewhat rusty c++ skills and learning openCL - the end goal would be to implement a procedural terrain generator that will emit meshes via dual marching cubes. I think it would be possible to add the terrain to Leadwerks 3.1's pipe line by wrapping the VBO's in a class that inherits from "entity" - but the question is would this show up in the editor? ( still a bit unclear on just how the editor interacts with the game executable ) Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 7, 2014 Share Posted January 7, 2014 The editor is used for Placing models Setting physics, properties, materials Creating terrain with the terrain editor Creating CSG It is not possible to make terrain by your own terrain generator that realtime updates the terrain inside the editor . A terrain (raw) that you generate can be imported into the terrain editor though. Quote Link to comment Share on other sites More sharing options...
Guppy Posted January 7, 2014 Author Share Posted January 7, 2014 And i take it the editor does not support plugins? Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 7, 2014 Share Posted January 7, 2014 Unfortunately not yet. Quote Link to comment Share on other sites More sharing options...
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