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Custom terrain in editor?


Guppy
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While waiting for the linux version I'm brushing up on my somewhat rusty c++ skills and learning openCL - the end goal would be to implement a procedural terrain generator that will emit meshes via dual marching cubes.

 

I think it would be possible to add the terrain to Leadwerks 3.1's pipe line by wrapping the VBO's in a class that inherits from "entity" - but the question is would this show up in the editor? ( still a bit unclear on just how the editor interacts with the game executable )

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

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The editor is used for

  • Placing models
  • Setting physics, properties, materials
  • Creating terrain with the terrain editor
  • Creating CSG

It is not possible to make terrain by your own terrain generator that realtime updates the terrain inside the editor . A terrain (raw) that you generate can be imported into the terrain editor though.

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