Jump to content

Explosions


nate066
 Share

Recommended Posts

Thats unity i was looking for a leadwerks solution

 

err what? it's just a shader running in webgl - slap it on an appropriately sized quad that's facing the camera and hey presto.

 

to add dynamic light modify the shader to to also average the colors and add a point light at the center in that color - timing the intensity of the color to the animation.

 

I don't really know how physics work in LE yet but the way I would to it would be to create a bounding/collision sphere and that "grows" each step of the animation and apply force to objects that collide with the sphere based on their distance to the center of the sphere.

That way objects gets blown away at different rates depending on their mass

 

NB: I'm very new to LE, this is just how I would solve the problem in a homegrown engine - you may not be able to do it in LE but I rather think you can.

Edited by Guppy

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...