hellish Posted January 7, 2014 Share Posted January 7, 2014 Hello, i just had few questions that i wish members of the leaderworks team can help me with. I am planing to buy the indie game engine : 1.is it possible to create in game scences. where charectors move on their own and talk and do other actionswhile camera angles change to devolope a story? 2.are weapons limited? is possible to make melee? explosives? 3.could the engine be used to devolope a multiplayer game? 4.are there any limits to creating the looks, size , and stats of the entities within the game? 5.are there any limits to the size of levels or maps, indoors, outdoors ? and again, some if not all of those questions may seem very noobish, but the extent of how new i am to this is just massive ! Thank you all in advance. ( i am sorry if this was the wrong section, feel free to move to where it belongs as long as my questions get attention) Quote Link to comment Share on other sites More sharing options...
Rick Posted January 7, 2014 Share Posted January 7, 2014 1. Yes, but it would take some setting up on your end, but scripts could be created to play out in-game cut scenes that move entities around including the camera. It's not something that Leadwerks has directly just for this though. 2. You make the weapons with code and 3D models. The engine gives you the functions in order to make the logic for weapons. 3. It could, but you'd have to bring in your own networking library at the moment. Like RakNet. It's a more advanced topic. All multiplayer really is. 4. Possibly? You'd have to be more specific. 5. Possibly? You'd have to be more specific. 1 Quote Link to comment Share on other sites More sharing options...
hellish Posted January 7, 2014 Author Share Posted January 7, 2014 oh and a couple more things, 6. will i have have the a capability to add specialy abilities? magic, jumping hight , invisibilty and whatnot 7.can i add any sound effects ad speach dialogs i would like? thx again! Quote Link to comment Share on other sites More sharing options...
hellish Posted January 7, 2014 Author Share Posted January 7, 2014 1. Yes, but it would take some setting up on your end, but scripts could be created to play out in-game cut scenes that move entities around including the camera. It's not something that Leadwerks has directly just for this though. 2. You make the weapons with code and 3D models. The engine gives you the functions in order to make the logic for weapons. 3. It could, but you'd have to bring in your own networking library at the moment. Like RakNet. It's a more advanced topic. All multiplayer really is. would a learning curve of about 3 to six months be enough for me to achive a sort of online multiplayer capability in the game? 4. Possibly? You'd have to be more specific. do i have the total freedon in creating diffrent looking mobs or humans, clothings, sizes (smaller animals, giant monsters) 5. Possibly? You'd have to be more specific. would i be able to create a sort of a big world , an island, for example ? and an open world kind of setting with plains and mountins, as an example being a fast learner, how long would it typicly take to learn and be able to devolope a short gamem considering that in a way i would be starting the learning from the bottom up. Quote Link to comment Share on other sites More sharing options...
Admin Posted January 7, 2014 Share Posted January 7, 2014 A simple playable single-player game in three months is doable. Of course I don't know how well you will take to it, but that's not an unrealistic goal. The most common mistake is feature-creep; it's easy to get bigger and bigger ideas instead of sticking to a simpler idea and finishing it. 1 Quote Link to comment Share on other sites More sharing options...
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