SarperSoher Posted January 7, 2014 Share Posted January 7, 2014 I can't move multiple selected objects under another object. Only a single object moves. Moving every brush I created for a full level under a pivot for organizing the hierarchy one by one takes a lot of effort and not practical. Quote Link to comment Share on other sites More sharing options...
Rick Posted January 8, 2014 Share Posted January 8, 2014 I would think it's more of a suggestion than a bug. Also, I wouldn't do that. I seem to remember a bug where that breaks navmesh creation. Something to test out. You can put other csg as children to other csg but once it's a child to a non csg entity it didn't work before. Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 8, 2014 Share Posted January 8, 2014 Works for me, both models and brushes as far as I can tell. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted January 8, 2014 Share Posted January 8, 2014 I can't move multiple selected objects under another object. Only a single object moves. Moving every brush I created for a full level under a pivot for organizing the hierarchy one by one takes a lot of effort and not practical. Only one model moves for me at a time and yes it would be nice if you can drag multiple. Quote Link to comment Share on other sites More sharing options...
SarperSoher Posted January 8, 2014 Author Share Posted January 8, 2014 I would think it's more of a suggestion than a bug. It is not a suggestion because no one would prefer to move only one object while multiple objects are selected and dragged. It's not a feature, it's a bug or a broken implementation. 1 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 8, 2014 Share Posted January 8, 2014 I agree with SarperSoher, I has been suggested a long while ago but priorities where low for it. Personally I to think that this is rather a broken implementation than feature request. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 10, 2014 Share Posted January 10, 2014 More like an omission of judgement. But technically not a bug. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
MisterGravity Posted January 16, 2014 Share Posted January 16, 2014 I would like to add my two cents to this. I really wish there was a way to sort the treeview of the Scene tab. You get far enough down into the list, it becomes impossible to take something out of being a subitem of something else, unless you keep dragging into something else, scrolling up, repeat until you make it back to Root. So my suggestion is, aside from sorting columns in the Scene tab treeview, please add right-click item, "Send to Root". 1 Quote I'm sure I'll have a million questions in my quest to master the Leadwerks Engine. Thank you for your patience. Link to comment Share on other sites More sharing options...
SarperSoher Posted January 16, 2014 Author Share Posted January 16, 2014 Better yet, make things droppable between items to put them into the same level of hierarchy. 1 Quote Link to comment Share on other sites More sharing options...
Rick Posted January 17, 2014 Share Posted January 17, 2014 We should be able to make "folders" what have no purpose but to let us organize things. 4 Quote Link to comment Share on other sites More sharing options...
SarperSoher Posted January 17, 2014 Author Share Posted January 17, 2014 Also labeling would be great, we can assign multiple labels to an object. Think of some labels like "Explosive, Projectile, Dynamic" etc. And we can filter objects based on these labels in the scene tab. Quote Link to comment Share on other sites More sharing options...
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