shadmar Posted January 10, 2014 Share Posted January 10, 2014 If I set PointLight ViewRange to Near in the editor, it works only in the editior, but not runtime. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
SarperSoher Posted January 11, 2014 Share Posted January 11, 2014 Another strange addition, shadow quality does not reflect the same in the built game, am I missing something there? Link to comment Share on other sites More sharing options...
Josh Posted June 9, 2014 Share Posted June 9, 2014 Viewrange fixed. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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