Michael Betke Posted January 14, 2010 Share Posted January 14, 2010 I wonder for a while why all of my assets are non-solid. I know it's ok for vegetation but every other assets is too. There are auto-generated .phy files in my folders and I check the option to generate a collision file while exporting with Arbuz .gmf exporter. Do I have to do my own collision model or do I need a .lua script?? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 14, 2010 Share Posted January 14, 2010 Do you mean uneffected by physics (gravity, no collisions)? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Laurens Posted January 14, 2010 Share Posted January 14, 2010 This may perhaps not be the case since you're using a custom exporter but I had to find out the hard way that physics do not affect auto-generated PHY files. You might want to try generating them yourself using phygen. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted January 14, 2010 Author Share Posted January 14, 2010 I simply can walk through every object. I dont need real physics in most cases. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 14, 2010 Share Posted January 14, 2010 There was an issue Omid had using that particular exporter Here not sure if this was resolved with the exporter. But you would need to create a lua script to set the properties which can be done with: require("scripts/class") local class=CreateClass(...) Which would allow the setting of the collisions and also the mass. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Argorius Posted January 14, 2010 Share Posted January 14, 2010 There was an issue Omid had using that particular exporter Here not sure if this was resolved with the exporter. But you would need to create a lua script to set the properties which can be done with: require("scripts/class") local class=CreateClass(...) Which would allow the setting of the collisions and also the mass. Besides the Lua script mentioned - I also had to generate a convex hull phygen file to make my models solid. I dont know if that works on all models but you can try it and see if it does anything. Quote Windows XP Home Edition Service Pack 3/ Intel Q9450 @ 2.67GHz / 3.5GB DDR3 SDRAM / GeForce 8800 GTS 512 Link to comment Share on other sites More sharing options...
Michael Betke Posted January 15, 2010 Author Share Posted January 15, 2010 I fixed it with the .lua script and setting the physics to "prop". Thanks guys. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 15, 2010 Share Posted January 15, 2010 I fixed it with the .lua script and setting the physics to "prop". Thanks guys. Excellent, glad you have it working now Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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