Michael Betke Posted January 14, 2010 Share Posted January 14, 2010 My level becomes more complex and it's time for performance optimising. So far I use LoD models a lot and billboarding helps too. What about culling objects? It seems the terrain does not cull stuff behind my hills. and stuff behind a wall isn't culled too. Can I do simple planes (models) with a script or material which culls stuff? Can it be done without coding? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Chris Paulson Posted January 14, 2010 Share Posted January 14, 2010 Josh could probably answer this best but I'll have a go. My experience is also that occlusion culling is off on most things other than animated models. I believe you can turn it on with a function call. I haven't got the editor to hand but isn't there a new option for this to in the properties? I guess other things that might help are a combinations of: - DOF Merged into Fog With draw distance. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted January 15, 2010 Author Share Posted January 15, 2010 With my non-solid issue solved I can add one more to the list. - Blending out a object after a certain viewdistance in the script. This is nice for small objects with a certain polycount and will drop the calls a bit I think. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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