ChudStuddley Posted January 12, 2014 Share Posted January 12, 2014 Hi I am curious if in the Indie Lua-Only version of Leadwerks is it possible to create a world using the method known as procedural generation? I swear I've seen some stuff on it here but I can't seem to find it Quote Link to comment Share on other sites More sharing options...
Patrick Posted January 12, 2014 Share Posted January 12, 2014 Yes it is... Here is some proof: http://www.leadwerks.com/werkspace/topic/7426-my-game-project/ I don't believe the programming language restricts the ability to do that at all, there is a LUA random dungeon type tutorial that I don't think was finished, posted by a user as a blog of sorts here on the site, use the search feature Regards Patrick 1 Quote Link to comment Share on other sites More sharing options...
ChudStuddley Posted January 12, 2014 Author Share Posted January 12, 2014 Yes it is... Here is some proof: http://www.leadwerks.com/werkspace/topic/7426-my-game-project/ I don't believe the programming language restricts the ability to do that at all, there is a LUA random dungeon type tutorial that I don't think was finished, posted by a user as a blog of sorts here on the site, use the search feature Regards Patrick Now if only I could find how he did that lol, Thanks for the reply! Quote Link to comment Share on other sites More sharing options...
Patrick Posted January 12, 2014 Share Posted January 12, 2014 well... There is a Procedural Content Generation Wiki with a ton of very useful resources, I have been reading it over for a while now and learning a lot from it. There is also something a little more simple too and this might help you get started. http://www.leadwerks.com/werkspace/blog/52/entry-882-lets-make-a-game-procedual-content-creation-part-01/ Its a lot less complex but you gotta start somewhere I'm trying desperately to get into that whole topic of coding, well I am no programmer but I am attempting to learn to code as I am insanely interested with PCG and AI related things! I hope that link helps you a little and here is the wiki I mentioned, it will have some articles that are more in depth and even some tutorials on there but you may have to dig around a little: http://pcg.wikidot.com/ Regards Patrick 1 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 12, 2014 Share Posted January 12, 2014 As you are free to program whatever you want, you can make all sorts of procedural content generators. There are no exact methods to creating something. But you could google for them and narrow them down to how other implemented them. terrain cave weapon, quests dialog story enemy building city 2 Quote Link to comment Share on other sites More sharing options...
Patrick Posted January 13, 2014 Share Posted January 13, 2014 As you are free to program whatever you want, you can make all sorts of procedural content generators. There are no exact methods to creating something. But you could google for them and narrow them down to how other implemented them. terrain cave weapon, quests dialog story enemy building city I am currently looking into PCG quests after reading up on the dungeon generation methods and such, I hope I can actually implement these things into a demo of my own Quote Link to comment Share on other sites More sharing options...
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