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Start() not called on prefab after first time


Rick
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So if you attach the weapon prefab to the player script, and then switch maps while in game, that prefab's Start() method won't get called. It gets called on the first startup, but when you release the world and load a new map that also has that prefab, the Start() of that prefab doesn't get called.

 

I know Start() didn't get called for Prefabs before, and then it does now, but there is a case here when the world is released and a new map loaded in the same run of the exe that it doesn't recall the prefab's Start() function.

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