Rick Posted January 15, 2014 Share Posted January 15, 2014 So if you attach the weapon prefab to the player script, and then switch maps while in game, that prefab's Start() method won't get called. It gets called on the first startup, but when you release the world and load a new map that also has that prefab, the Start() of that prefab doesn't get called. I know Start() didn't get called for Prefabs before, and then it does now, but there is a case here when the world is released and a new map loaded in the same run of the exe that it doesn't recall the prefab's Start() function. Link to comment Share on other sites More sharing options...
Josh Posted January 18, 2014 Share Posted January 18, 2014 Thank you. Easy fix... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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