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Solid Models


madmonkey
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Ah if you want to be static, collideable but not moveable, it should have mass 0.

 

Just a mass larger than the player, no? ( that way you can still knock over the fence with a truck or explosion if so desired)

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

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You can also right click the mdl file in the assets and select generate shape, polymesh, and it'll make a shape that matches the model itself. Although this works, it might not be the best solution all the time as the shape will be as detailed as the model, which might be overkill.

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