Shirk Posted January 15, 2014 Share Posted January 15, 2014 Imported a tree with transparent leaf textures, but I noticed that the texture doesn't receive any lighting and is just glowing. How do I fix this? Quote Link to comment Share on other sites More sharing options...
DudeAwesome Posted January 15, 2014 Share Posted January 15, 2014 how the material look like? (used textures/shaders) Quote It doesn´t work... why? mhmmm It works... why? Link to comment Share on other sites More sharing options...
Shirk Posted January 15, 2014 Author Share Posted January 15, 2014 Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 15, 2014 Share Posted January 15, 2014 dont use zsort with these. and do you have a lightsource in your scene? it looks quite dark. And dont blend alpha, blend solid. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Shirk Posted January 15, 2014 Author Share Posted January 15, 2014 The thing is, if I dont use alpha, then the texture looks terrible. And I do have a light source, its just very dim because its night. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 15, 2014 Share Posted January 15, 2014 dont use zsort with these. ... And dont blend alpha, blend solid. Is there a page on these material rules somewhere? Maybe this should go on the wiki too as it's far from intuitive. Why not zsort? Why not blend alpha? I'd love to read about these things somewhere... Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 15, 2014 Share Posted January 15, 2014 Could you post your texture or a part for us to test ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Interference Posted January 15, 2014 Share Posted January 15, 2014 Is there a page on these material rules somewhere? Maybe this should go on the wiki too as it's far from intuitive. Why not zsort? Why not blend alpha? I'd love to read about these things somewhere... I'm having issues with z-sort and alpha textures too. Here's the wiki entry on it: http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/material-editor-r8 Check the section under "Blend Mode" below the "Properties" subheading. It clearly says you need to enable z-sort for transparent materials so they render correctly but I'm having serious problems: alpha materials for static geometry look bizarre and ones stuck on skinned meshes, when set to the correct shader, don't render at all with z-sort turned on. I'm beginning to think it's a bug. Quote Link to comment Share on other sites More sharing options...
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